/*
 * Bricks-OS, Operating System for Game Consoles
 * Copyright (C) 2008 Maximus32 <Maximus32@bricks-os.org>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 * 02111-1307 USA
 */


#include "eventKey.h"


namespace twl
{


//---------------------------------------------------------------------------
CEventKey::CEventKey(int key, bool pressed)
 : CEvent(CEvent::etKeyboard)
 , iKey_(key)
 , bPressed_(pressed)
{
}

//---------------------------------------------------------------------------
CEventKey::~CEventKey()
{
}

//---------------------------------------------------------------------------
int
CEventKey::key() const
{
  return iKey_;
}

//---------------------------------------------------------------------------
bool
CEventKey::pressed() const
{
  return bPressed_;
}


};
